Playable art.
Not quite games.
Not quite gallery.
I make interactive works using board games, bingo, memory games, and playground rules — formats everyone already knows, twisted into arguments you have to play to understand.
Recognition
- Berlin Academy of Arts
- The IT Crowd
- International press
- TerrorBull Games
- Police seizures (multiple countries)
Before product design paid the bills, I ran TerrorBull Games and spent two years watching a board game about terrorism become front-page news. That taught me what I still do: communicate complex ideas through systems, use play to disarm authority, and make people experience arguments instead of reading them.
These days the work spans installations, performances, card games, web toys, and concepts that may never ship. What connects them is the twist — the moment the familiar format reveals it was never about what you thought.